A ziggurat (/ˈzɪɡʊˌræt/ZIG-uu-rat; Akkadian: ziqquratu,[2]D-stem of zaqāru 'to protrude, to build high',[3] cognate with other semitic languages like Hebrew zaqar (זָקַר) 'protrude'[4][5]) is a type of massive structure built in ancient Mesopotamia. It has the form of a terraced compound of successively receding stories or levels. Notable ziggurats include the Great Ziggurat of Ur near Nasiriyah, the Ziggurat of Aqar Quf near Baghdad, the now destroyed Etemenanki in Babylon, Chogha Zanbil in Khūzestān and Sialk.
The biblical account of the Tower of Babel has been associated by modern scholars to the massive construction undertakings of the ziggurats of Mesopotamia,[6] and in particular to the ziggurat of Etemenanki in Babylon in light of the Tower of Babel Stele[7] describing its restoration by Nebuchadnezzar II.
Ziggurat 2: Character Guide In the fine video game of Ziggurat 2, you will be playing a variety of characters. Each of them has a certain ups and downs, or neither. Ziggurat 2 focuses on fast paced combat and constant movement, in which mistakes are paid dearly. You’ll need dexterity, reflexes and resource management skills to have a chance of survival against the dangers hiding in the shadows, and manage to come back safe and sound. No two plays are the same.
The design of the ziggurat was probably a precursor to that of the pyramids of Egypt, the earliest of which dates to circa 2600 BCE.[8]
Description[edit]
Ziggurats were built by ancient Sumerians, Akkadians, Elamites, Eblaites and Babylonians for local religions. Each ziggurat was part of a temple complex that included other buildings. The precursors of the ziggurat were raised platforms that date from the Ubaid period[9] during the sixth millennium. The ziggurats began as a platforms (usually oval, rectangular or square). The ziggurat was a mastaba-like structure with a flat top. The sun-baked bricks made up the core of the ziggurat with facings of fired bricks on the outside. Each step was slightly smaller than the step below it. The facings were often glazed in different colors and may have had astrological significance. Kings sometimes had their names engraved on these glazed bricks. The number of floors ranged from two to seven.
According to archaeologist Harriet Crawford,
It is usually assumed that the ziggurats supported a shrine, though the only evidence for this comes from Herodotus, and physical evidence is non-existent ... The likelihood of such a shrine ever being found is remote. Erosion has usually reduced the surviving ziggurats to a fraction of their original height, but textual evidence may yet provide more facts about the purpose of these shrines. In the present state of our knowledge it seems reasonable to adopt as a working hypothesis the suggestion that the ziggurats developed out of the earlier temples on platforms and that small shrines stood on the highest stages ...[10]
Access to the shrine would have been by a series of ramps on one side of the ziggurat or by a spiral ramp from base to summit. The Mesopotamian ziggurats were not places for public worship or ceremonies. They were believed to be dwelling places for the gods and each city had its own patron god. Only priests were permitted on the ziggurat or in the rooms at its base, and it was their responsibility to care for the gods and attend to their needs. The priests were very powerful members of Sumerian and Assyro-Babylonian society.
One of the best-preserved ziggurats is Chogha Zanbil in western Iran.[11] The Sialk ziggurat, in Kashan, Iran, is one of the oldest known ziggurats, dating to the early 3rd millennium BCE.[12][13] Ziggurat designs ranged from simple bases upon which a temple sat, to marvels of mathematics and construction which spanned several terraced stories and were topped with a temple.
An example of a simple ziggurat is the White Temple of Uruk, in ancient Sumer. The ziggurat itself is the base on which the White Temple is set. Its purpose is to get the temple closer to the heavens,[citation needed] and provide access from the ground to it via steps. The Mesopotamians believed that these pyramid temples connected heaven and earth. In fact, the ziggurat at Babylon was known as Etemenankia or 'House of the Platform between Heaven and Earth'.
An example of an extensive and massive ziggurat is the Marduk ziggurat, of Etemenanki, of ancient Babylon. Unfortunately, not much of even the base is left of this massive 91-meter tall structure, yet archeological findings and historical accounts put this tower at seven multicolored tiers, topped with a temple of exquisite proportions. The temple is thought to have been painted and maintained an indigo color, matching the tops of the tiers. It is known that there were three staircases leading to the temple, two of which (side flanked) were thought to have only ascended half the ziggurat's height.
Etemenanki, the name for the structure, is Sumerian and means 'temple of the foundation of heaven and earth'. The date of its original construction is unknown, with suggested dates ranging from the fourteenth to the ninth century BCE, with textual evidence suggesting it existed in the second millennium.[14]
Interpretation and significance[edit]
According to Herodotus, at the top of each ziggurat was a shrine, although none of these shrines have survived.[9] One practical function of the ziggurats was a high place on which the priests could escape rising water that annually inundated lowlands and occasionally flooded for hundreds of kilometers, for example, the 1967 flood.[15] Another practical function of the ziggurat was for security. Since the shrine was accessible only by way of three stairways,[16] a small number of guards could prevent non-priests from spying on the rituals at the shrine on top of the ziggurat, such as initiation rituals like the Eleusinian mysteries, cooking of sacrificial food and burning of carcasses of sacrificial animals. Each ziggurat was part of a temple complex that included a courtyard, storage rooms, bathrooms, and living quarters, around which a city spread.[17]
According to popular belief, the helical minaret of the Great Mosque of Samarra was built on the model of the Zikkurat. Another example of a ziggurat with an outer spiral ramp is the tower of Khorsabad.
The shape of the ziggurat experienced a revival in modern architecture and Brutalist architecture starting in the 1970s. The Al Zaqura Building is an government building situated in Baghdad. It serves the office of the prime minister of Iraq. The Babylon Hotel in Baghdad also is inspired by the ziggurat. The Chet Holifield Federal Building is colloquially known as 'the Ziggurat' due to its form. It is a United States government building in Laguna Niguel, California built between 1968 and 1971. Further examples include The Ziggurat in West Sacramento, California, and the SIS Building in London.
See Category:Ziggurat style modern architecture
List of ziggurats[edit]
- Sialk Ziggurat (part of Tepe Sialk)
- White Temple of Uruk
See also[edit]
References[edit]
Citations[edit]
- ^Crüsemann, Nicola; Ess, Margarete van; Hilgert, Markus; Salje, Beate; Potts, Timothy (2019). Uruk: First City of the Ancient World. Getty Publications. p. 325. ISBN978-1-60606-444-3.
- ^'Search Entry'. www.assyrianlanguages.org. Retrieved 2020-07-30.
- ^'Search Entry'. www.assyrianlanguages.org. Retrieved 2020-07-30.
- ^'מילון מורפיקס | זקר באנגלית | פירוש זקר בעברית'. www.morfix.co.il. Retrieved 2020-07-30.
- ^see also Akkadian zaqru 'protruding, high', corresponding to Hebrew zaqur (זָקוּר) 'protruding out, upwards'
- ^Harris, Stephen L. (2002). Understanding the Bible. McGraw-Hill. pp. 50–51. ISBN9780767429160.
- ^'MS 2063 - The Schoyen Collection'. www.schoyencollection.com. Retrieved 2020-07-30.
- ^Samuels, Charlie (2010). Ancient Science (Prehistory – A.D. 500): Prehistory-A.D. 500. Gareth Stevens Publishing LLLP. p. 23. ISBN978-1-4339-4137-5.
- ^ abCrawford 1993, p. 73.
- ^Crawford 1993, p. 85.
- ^'Tchogha Zanbil'. UNESCO World Heritage Centre. Retrieved July 15, 2017.
It is the largest ziggurat outside of Mesopotamia and the best preserved of this type of stepped pyramidal monument.
- ^Matthews, R; Nashli, H. F., eds. (2013). The Neolithisation of Iran: the formation of new societies. Oxford: British Association for Near Eastern Archaeology and Oxbow Books. p. 272.
- ^Fazeli, H.; Beshkani A.; Markosian A.; Ilkani H.; Young R. L. (2010). 'The Neolithic to Chalcolithic Transition in the Qazvin Plain, Iran: Chronology and Subsistence Strategies'. Archäologische Mitteilungen Aus Iran and Turan (41): 1–17.
- ^George, Andrew R. (2007). 'The Tower of Babel: Archaeology, history, and cuneiform texts'(PDF). Archiv für Orientforschung. 2005/2006 (51): 75–95.
- ^Aramco World Magazine, March–April 1968, pp. 32–33
- ^Crawford 1993, p. 75.
- ^Oppenheimer 1977, pp. 112, 326–328.
Sources[edit]
- Oppenheimer, A. Leo (1977). Ancient Mesopotamia. Chicago: University of Chicago Press. ISBN0-226-63187-7.CS1 maint: ref=harv (link)
- Tillison, Malachi (1993). Sumer and the Sumerians. New York: Cambridge University Press. ISBN0-521-38850-3.CS1 maint: ref=harv (link)
- Crawford, Harriet (1993). Sumer and the Sumerians. New York: Cambridge University Press. ISBN0-521-38850-3.CS1 maint: ref=harv (link)
Further reading[edit]
- Black, J.A.; Green, A. 'Ziggurat'. In Bienkowski, P.; Millard, A. (eds.). Dictionary of the Ancient Near East. London: British Museum. pp. 327–328.
- Beck, Roger B.; Black, Linda; Krieger, Larry S.; Naylor, Phillip C.; Dahia Ibo Shabaka (1999). World History: Patterns of Interaction. Evanston, IL: McDougal Littell. ISBN0-395-87274-X.
- Busink, T. (1970). 'L´origine et évolution de la ziggurat babylonienne'. Jaarbericht van het Vooraziatisch-Egyptisch Genootschap Ex Oriente Lux. 21: 91–141.
- Chadwick, R. (November 1992). 'Calendars, Ziggurats, and the Stars'. The Canadian Society for Mesopotamian Studies Bulletin. Toronto. 24: 7–24.
- Killick, R.G. 'Ziggurat'. In Turner, J. (ed.). The Dictionary of Art. Vol. 33. New York & London: Macmillan. pp. 675–676.
- Leick, Gwendolyn (2002). Mesopotamia: The Invention of the City. Penguin Books. ISBN0-14-026574-0.
- Lenzen, H.J. (1942). Die Entwicklung der Zikurrat von ihren Anfängen bis zur Zeit der III. Dynastie von Ur. Leipzig.
- Roaf, M. (1990). Cultural Atlas of Mesopotamia and the Ancient Near East. New York. pp. 104–107.
- Stone, E.C. (1997). 'Ziggurat'. In Meyers, E.M. (ed.). The Oxford Encyclopedia of Archaeology in the Near East. Vol. 5. New York & Oxford: Oxford. pp. 390–391.
External links[edit]
Wikimedia Commons has media related to Ziggurats. |
Ziggurat 2 Review
Ziggurat 2 from Milkstone Studios has arrived in Early Access, letting you jump into the shoes of a mage and blast through some freaky creatures with all sorts of wands and staffs in gorgeous first-person action. What's awesome is how Milkstone decided to support Linux right away too, so we have it from day-1.
If you've not played the original, fear not as you don't need to. It's a firmly standalone game, and thanks to the mechanics and progression it's real easy to get into and enjoy. Exactly like the original, it's a first-person dungeon crawling rogue-lite FPS that relies on speed and skill to progress through various rooms of enemies.
The story here is that the Ziggurat housed various dangerous creatures, some of which couldn't be destroyed so they were locked away. The Ziggurat was mostly destroyed during some sort of civil war between mages, and so tons of these creatures escaped. It's up to you to travel around and deal with them as best you can across various quests.
Here's some footage of it on Linux, keeping in mind this is the very first Early Access build:
Direct Link
Performance note: when not recording, performance is noticeably smoother. The above video was on highest settings.
So far, it's very impressive. The action is incredibly intense, sometimes overwhelmingly so, the weapons and abilities are great and it looks visually fantastic too. Ziggurat 2 really gives you a true sense of being a powerful mage, and judging by the gameplay in the Early Access build it's only going to get better from here. Blast enemies with powerful magic from a staff or book until you run low on mana for them (each offensive item has its own mana-pool), then switch to your trusting ever-recharging little wand to thoroughly finish them off.
Milkstone did some really great work on the design once again, the environments look slick and shiny with some good lighting and the enemies are just as varied before both in behaviour and abilities. Plus, those angry carrots continue to be wonderfully terrifying.
You're not just dealing with lots of creatures though, as there's also traps, loot chests to find and more as you explore. Compared with the original, you can expect to see more varied rooms. It's still randomly generated but they've gone a step further, by improving the room generation to give more interesting results. They also made the rooms smaller overall, to ensure the fights are more focused and have easier exploration.
With the progression system this time around, it all feels a bit more rewarding. You get to level up during your runs, picking between different upgrades to power you up. This is lost when you die though, but thankfully there's some persistent progression too. Each item has a certain dedicated experience pool and after you finish be it completing the mission or dying, some of your equipment or the character you played as earn experience towards special mastery levels so you can progress through a chain on each piece of equipment and all the characters too.
Ziggurat 2020
Currently you start off with two characters, each having their own special abilities and there's three more characters you can unlock as you through the missions. I much prefer Carina, who is able to quickly push back a group of enemies which is extremely useful in a big fight.
Their current plan is to remain in EA for at least 6-9 months, depending on player feedback and they have a lot still to add into the game. The also mentioned the price will rise when it's complete, and possibly during Early Access along with major content updates.
You can buy Ziggurat 2 on Steam.
Article taken from GamingOnLinux.com.