Total War: SHOGUN 2 - Rise Of The Samurai Campaign



Please offer me constructive criticism on my Rise of the Samurai strategy I'm choosing Long Campaign since my Short Campaign failed when I only reached the victory conditions 10 years after the campaign deadline (I had many more than 25 provinces but getting to Kyoto and Yamato from the other side of Japan took a while, especially with the civil unrest thing from clan influence). Fall of the Samurai has a different take on the economy too, although they look similar on the face of it. The battles are rather different and naval power plays are far more prevalent role in your campaign. Personally, I'd get both and rise of the samurai too (an add-on to Shogun 2). Both are highly enjoyable. 'Rise of the Samurai Campaign', set 400 years before the dramatic civil war depicted in Shogun 2, is based on the Genpei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. It culminated in the first Shogunate, and the rise of the Samurai as the ruling class. For a pure limited unit battle heavy total war, the rise of the Samurai is hard to beat. What may seem like weaknesses - lack of variety and limited technology progression leads to a 'original shogun:1 total war experience.' In shogun:1 the simple archer cavalry melee triangle of units led the gameplay into positional fights.

Fukuhara Taira (TWS2 faction)

Game: Total War: Shogun 2 - Rise of the Samurai Campaign
  • 1Campaign
    • 1.1Starting position
    • 1.2Victory Conditions

Total War: Shogun 2 - Rise Of The Samurai Campaign Game

Campaign

Starting position

Initial challenge

Normal

Year

War:

1175

Provinces

  • Settsu Stronghold
  • Kii Stronghold
  • Kyoto Stronghold

Treasury

3000

The

Introduction

The Taira have every right to be a proud family. They have a noble heritage, the noblest because the blood of emperors flows in their veins. They quite properly remember that they are descendants of Emperor Kammu.

They are also a practical family, and are rightly admired for suppressing piracy in the Inner Sea during the Heian period of Japanese history. The family came to exercise exceptional power and influence after the “Hogen Disturbance” of 1156. The Taira backed the right side, helped to crush Fujiwara and eventually saw the Minamoto family banished or decapitated. Taira Kiyomori became prime minister and manoeuvred many of his relatives into court positions, and his daughter into the imperial bed. His scheming apparently came to fruition when he had his grandson enthroned as Emperor Antoku. This act enraged crown prince Mochihito, Antoku’s older half-brother, and he called upon the surviving Minamoto lords to fight the Taira. The result was civil war, a civil war that could be blamed upon Taira Kiyomori and his machinations. He did bypass the legitimate line of succession. That is certainly what the Minamoto would have everyone believe.

Whatever the causes of the war, the Taira have not unreasonable expectations of victory. They control the Emperor and are, in all but name, the legal government. Their enemies are rebels. The Taira are rightly seen as expert seamen, and something of a military family, giving them strength on land and sea. Their shipyards produce high-quality ships and crews, and all Taira troops are given extremely good training: the equivalent of having experienced recruits. They are not, however, a very forgiving people, and they get a repression bonus in any province they control, keeping the people under tight control.

Shogun Total War 2 Tips

Prevailing

  • Customary armour (+1 to armour for all naginata units)
  • Traditional warriors (koryu art already mastered)
  • Predominant (rules over more territory and vassal clans)
  • Naginatajutsu (-20% to upkeep costs for naginata units)

Victory Conditions

Short Campaign

Capture and hold 25 provinces, including the following: Awa, Sagami, Settsu, Tajima, Tamba, Kyoto

Complete by the end of your turn in: Winter 1199

Long Campaign

Capture and hold 40 provinces, including the following: Awa, Iwate, North Shinano, Sagami, Settsu, South Shinano, Tajima, Tamba, Ugo, Kyoto

Complete by the end of your turn in: Winter 1219

Domination Campaign

Capture and hold 60 provinces, including the following: Awa, Iwate, North Shinano, Sagami, Settsu, South Shinano, Tajima, Tamba, Ugo, Kyoto

Complete by the end of your turn in: Winter 1219

Retrieved from ‘https://wiki.totalwar.com/index.php?title=Fukuhara_Taira_(TWS2_faction)&oldid=23138’