Tiny and Big: Grandpa’s Leftovers is referred to by the developers as a “comic styled jump and slice platformer” and I think that sums up what this game is about pretty well. You play as Tiny, a character on a journey to find his Grandpa’s underpants. This journey takes you through many different desert landscapes and plays a bit like a puzzle game as you try to outsmart your arch enemy, Big, on your way through the desert. A beautiful game with an amazing soundtrack, yet plagued with some unfortunate bugs and a painfully short length. I found this game really interesting and felt invested in the gameplay, but a lack of character development and content made me feel almost as if this isn’t a complete game at all. I didn’t finish the journey, so I can’t speak for the quality of the story, but what I played felt tacked on and the gameplay is the real reason to consider trying this game out.
- Tiny And Big: Grandpa's Leftovers
- Tiny And Big: Grandpa's Leftovers Recipes
- Tiny And Big: Grandpa's Leftovers Tv Series
- Tiny And Big: Grandpa's Leftovers Dvd
'Tiny and Big: Grandpa's Leftovers' is the first episode in a platformer series that allows players to use tools of destruction to create a path to the finish line. Read our review. Tiny & Big in Grandpa's Leftovers does so many things well, but ultimately it fails to overcome shoddy mechanics and a buggy engine that is still being put through its paces.
Tiny’s journey begins with a quick training mode helping to teach you the basics of the game. Each level puts you in to large open area and you are given three unique abilities that you must use to progress to the exit and move on to the next level. The first of these abilities is a grappling hook which allows you to hook on to loose pieces of the environment and pull them towards you. The rocket power does just the opposite and allows you to attach a rocket to items to propel them in a certain direction. The third ability is the most important and that is the cut ability. By holding down the mouse button (or your equivalent gamepad button), you begin to draw a line with the cursor. Items in the environment will light up as the line crosses them and releasing the button ends up cutting them into pieces. Cut a piece down small enough and you can then use the grappling hook or rocket power to break down the pieces. While the game has an idea of what it wants you to do, ultimately you are in control of the way you cut pieces in order to progress in the game. Maybe cut a large rock into a slope and walk up it. Strategically pull a small piece from the top of a rock to use it as a jump to get you on top. The possibilities allowed may seem endless, but really only certain pieces of the environment seem to properly cut so while you are given a lot of creative control, it may not be as much as you initially expect.
This is where level design becomes so important to the development of Tiny and Big. Each stage I made it through seemed to get more and more difficult and by the end of my time it was really starting to feel like a true puzzle game. Each level seems to be geared towards having multiple paths and secrets are hidden all over the world. Smart graphic design on the world make the environment pieces that you need to go to different paths subtly different. For example, in the first area it seemed like all the rocks and cliffs that the game wanted me to cut had some sort of jagged indentations on the side of them that were a slightly different color. It wasn’t in your face obvious, but it kept me from ever getting completely stuck. On the third level, I was met constantly with large chasms and figuring out ways to cross them became a challenge. The biggest obstacle in this game is that if you mess up it typically means you have to restart from the previous checkpoint as there is no way to undo your cuts or stop that necessary block from falling off the cliff into the abyss.
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Tiny And Big: Grandpa's Leftovers
Where my frustration came from in this game was the physics engine. Obviously, a game of this design needs some sort of physics or there would be no way for the concept to work. The speed you pull items at with your grappling hook is relative to how many times they bounce on the ground so being careful quickly becomes second nature. It’s really bizarre pulling a giant piece of rock down and seeing it bounce across the landscape a bit. If a large piece of rubble is moving even the slightest and it touches you, consider yourself dead. There were multiple times I died from this exact fate and sometimes it felt a bit on the unfair side with extremely minor clipping leading me back to the previous checkpoint. While for the most part the physics work well, I had puzzles that failed for things completely out of my control and even blocks that went flying into the air due to minor clipping with the environment. At one point, I somehow managed to walk through a wall through a tiny opening I shouldn’t have been able to fit through and a return back through the same gap was impossible leaving me stuck on the outside of the map forever. There are a lot of bugs in this game and that’s why it at times feels like a tech demo to me. It is a fantastic concept, but it just doesn’t work perfectly all the time.
Tiny And Big: Grandpa's Leftovers Recipes
The small amount of levels in this game and what I read about other people’s experiences show that most players completed the game in just 2-3 hours. Luckily, the developer countered this a bit by including Steam leaderboard support and by having many different collectibles in each of the stages. Each level has a set number of “boring rocks” for you to find. While I was fully exploring stages, I still would always end up a few shy of the goal so I’m not sure if any of them unlock anything upon being collected, but it gives incentive to replay past stages. One thing I really liked about this collectibles system is that each stage had a few hidden cassette tapes which would add more music to the game’s playlist. I really like this concept a lot especially considering the soundtrack of this game is fantastic and showcases a variety of indie game artists and styles. This is one of those rare games where I would recommend picking up the soundtrack edition of the game for an extra $5 as I almost see more replayability in that than the game itself. The downside of this style of music unlockables is that in the early game I was constantly jumping back and forth between the same few tracks. I would enjoy this system more if the game initally had a handful of tracks, but this game just starts you with two to choose from. An extensive achievement list also helps to add value to the game by challenging you to finish stages in different and unconventional ways to complete the list.
Tiny and Big has a feel of a cel-shaded game. I’m not sure if this is actually the case, but I know for a fact that all the art and textures were done with a hand-drawn look. The work and detail really makes for a beautiful game. While all the areas take place in the desert, they still manage to feel varied and stages range everywhere from open worlds to narrow straight paths and vertical climbs. The shading used in the game creates an effective 3D look to everything in the game and sound effects also being depicted in comic book fonts on screen make the game feel like you are playing a graphic novel at times. I really like this look and I think it could even give AAA releases like Borderlands a run for their money with it’s stylized appearance.
Tiny And Big: Grandpa's Leftovers Tv Series
Tiny and Big is a mixed bag for me. The concept is really interesting and for the most part it works well. The art direction is spot on and I wouldn’t change a thing to it. My biggest issues are the lack of story depth and the length of the game itself. I do think for any indie fan this is a game worth trying as the gameplay is extremely unique. Would I pay $10 for it? Most likely not. What I really would like to see is the developer stretch out this engine into more of a full game experience. I can handle short games when I feel extremely invested in them emotionally, but this just isn’t one of those titles for me. I am going to do my best to finish this game because I feel I owe it that, but from the content I experienced it just feels a bit too shallow to be worth the full asking price. This is one of those Steam sale games for me. Get it at a worthy price, pick up the soundtrack, and enjoy it for what it is.
For the boring statistics part of this game, I played the first episode for 1 hour and 3 minutes. I made it through two and a half stages which appears to be about the halfway point of the game.
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Tiny And Big: Grandpa's Leftovers Dvd
- Bull's Eye: Become a Master of the Rocket.
- Butcher: The axe must swing to get it on.
- Call Me Done!: Complete the game.
- Can't Handle This: Finish a level without using the Laser.
- Clay Pigeons: I hate pigeons! No poison in the house, a laser will do.
- Destroy the Destroyed: A crossed bridge is useless, especially if it's broken anyway.
- Fabulous Dentist: Maybe a future job career?
- Fireangst: Finish a level without using the Rocket.
- Gambler!: Find all the machines!
- God of Ascension: Some Gods have to be found.
- God of Darkness: Even dark gods want attention.
- God of Machines: He, who is made of pixels.
- Göttersturz.: Some Gods must fall.
- High Ground: Perfect lookout, isn't it?
- Hot Feet: Run, Run, Run!
- Hungry Hole: This hole is hungry.
- In Your Face!: In Your FACE!
- Invincible Cliffhanger: Be strong and never die.
- Invincible Explorer: Don't smush yourself!
- Invincible Fighter: Be brave and stay alive!
- Invincible Ghosthunter: Don't be afraid, be brave and stay alive!
- Invincible Pupil: Don't fail on the first try, will you?
- Invincible Runner: Evade those stones!
- Join the Band: Groupies sneak backstage.
- Juke Boxing: Collect all tapes in one level.
- Mr Burst: Use the Rocket 50 times.
- Mr Fizz: Use the Laser 50 times.
- No Pull for Me, Sir!: Finish a level without using the Claw.
- No Soil for Big: Out of kilter, out of sight.
- Oldschooler: Play every Reality Boy (TM) level.
- Parlicious: Finish a level with the given number of cuts.
- Pattern Recognition: Pattern Shmattern.
- Pest Control: Late revenge for clogging up my basement!
- Rubble Maker: Make a lot of rubble.
- Saw the Creatorers: Find every secret God disc in the game.
- Stone Collector: Collect one Boring Stone.
- Stones No. 1: Find every Boring Stone in the first level.
- Stones No. 2: Find every Boring Stone in the second level.
- Stones No. 3: Find every Boring Stone in the third level.
- Stones No. 4: Find every Boring Stone in the fourth level.
- Stones No. 5: Find every Boring Stone in the fifth level.
- Stoney Fabric: To cure your loss, you have to give in to those aggressive feelings.
- Tape Afficionado: Collect music for ages.
- The Boringness Continues: Collect one thousand Boring Stones.
- The Dark Passage: Fear of the dark?
- The God of Passage: Find trace of the secret Gods.
- The God of the Dull Rock: Find trace of the secret Gods.
- The God of the Vortex: Find trace of the secret Gods.
- The God of Trying: Find the Manifestations of Arrogance.
- Uber Butcher: Squeak, Piggy, squeak!
- Ueberpar: Finish a level with less than the given number of cuts.
- Your Burstness: Use the Rocket a thousand times.
- Your Cutness: Use the Laser a thousand times.